In this section I will make 4 ideas for a game that I could make. I will pick the idea I like the most and use that for my project.
2D Side-Scroller Action-Horror-Stealth Game
Pathway – The pathway would be technical because I would have to implement some sort of AI for the enemies to detect the player. I would also need to implement a sneaking/hiding system.
Basic Storyline – The player is a prisoner being transported underwater in a submarine and they escape their cell. The aim of the game is to escape the submarine without being seen by any of the guards.
Game Mechanics – The mechanics I would need in this game are:
- An awareness system for the enemies, I could set a time that it takes for the enemies to detect the player when they are in their view.
- A sneaking system and a hiding system. Maybe some dark corners where the player is unseen.
- Movement.
- Projectiles for weapons like silenced pistols and blunt throwables.
- Climbing System.
Visual Style – I think that vector art would be the perfect art style for this game as the platforms can look more 3D, making things like hiding behind walls easier.
Assets – Some Assets I would need to create are:
- Player
- Enemies
- Guns
- Background
- Platforms
Characters
- Player
- Enemies
- Other Prisoners
- Boss
Sound – Some sound that I would need to implement into my game would be:
- Player climb sound
- Player death sound
- Soundtrack
- Enemy spotted sound
- Enemy death sound
- Movement sound (both enemies and the player)
- Completion sound/theme
- Gunshots
- Throw sound
2D Top Down Tower Defense Game
Pathway – The pathway for this game would be technical, as I would have to implement a pathfinding system for the enemies and a detection system for the defenses.
Basic Storyline – The player has to defend an island of plunder from waves of pirates in ships by placing down defenses like cannons and mines.
Game Mechanics – The mechanics I would need in this game are:
- Pathfinding system for the enemies to navigate around the level.
- A system that counts how many ships have passed the defenses and how many have not in each level.
- Point and click spawning system.
The game would flow like this:
- Attackers spawn
- Attackers start moving
- Defenses fire
Visual Style – For this game I would use vector art, as I would be able to make a nice looking level in a short amount of time.
Assets – Some of the assets I would need to create for this game are:
- Defenses
- Enemies
- Tilemap for the level
- Projectiles like cannonballs
- Explosions for mines
Characters
There wouldn’t really be any characters in a tower defense game.
Sound – Some sound I would need to implement into this game is:
- Ambient sounds like waves and seagulls
- Enemy shoot sound
- Enemy death sound
- Miss sound like a splash
- Defense death sound
- Defense shoot sound
2D Side-Scroller Horror Game
Pathway – The pathway for this would be the art pathway as I will not need too much technical things for this idea.
Basic Storyline – The player is trying to escape a submarine that is being attacked by a kraken. The aim of the game is to reach an escape pod while jumping over a series of obstacles.
Game Mechanics – The mechanics I would need in this game are:
- Some sort of trigger or interaction system for the switch to escape.
- A health system.
- A timer to escape in.
- A Win Condition.
- Triggers to activate jumpscares/sounds.
Visual Style – The visual style I would use is a similar style that is used in the games Limbo and Inside:
Assets – Some assets I would need for this game would be:
- Player
- Obstacles
- Kraken (Tentacles, Eyes)
- Parts of the submarine (Engines, Pipes)
- Background objects (Beds, Consoles)
Characters – The characters in this game would be:
- Player (Unnamed)
- Kraken
- Cabin Crew
Sound – Some sound I would need to implement into this game are:
- Player footsteps
- Water drops/leak sounds
- Crashes
- Screams
- Ambient Sounds (Echoes, wind, breathing)
- Switch sound
- Escape sound
- Death sound
2D Top-Down Survival RPG
Pathway – the pathway I would choose for this is the technical pathway as a survival game would need a hunger system and a crafting system.
Basic Storyline – You are a traitor that has been banished from your pirate crew. You are left marooned on an island with nothing but a bottle of rum and a pistol with one bullet in the chamber. You must gather resources to survive and try to escape the island.
Game Mechanics – Some mechanics I would need for this game are:
- Health System
- Crafting System
- Hunger System
- Resource Gathering System
- Building System
Visual Style – Pixel Art
Assets – Some assets I would need for this game are:
- Character
- Camp
- Harvesting Tools
- Tile Map
- Boat
- Inventory
- Pause Menu
- Title Logo
Characters – As this is a survival game the only character would be the player.
Sound – Some sound I would need for this game is:
- Ambient sounds – sea, seagulls
- Player’s footsteps
- Player death sound
- Crafting Sound
- Win Sound
- Harvesting Sound